AI Insights · Timothy · October 2022
Top 5 2D Cartoon Games in Netherlands Q3 2022
An overview of the top-performing 2D cartoon games on a unified platform in the Netherlands during Q3 2022, highlighting trends in downloads, revenue, and active users.
The third quarter of 2022 saw notable performances from the top 5 2D cartoon games on a unified platform in the Netherlands. Here's a look at the trends in downloads, revenue, and active users for these popular games, based on data from Sensor Tower.
Candy Crush Saga demonstrated a strong presence with weekly revenue fluctuating between $254.7K and $302.1K, peaking in the week of July 25. Weekly downloads started at around 7K and peaked at 11.6K in late July, before settling at approximately 7.9K by the end of September. Active user numbers varied, starting at 176.6K and reaching a high of 192.5K in mid-August, closing the quarter at 174.3K.
Skip-Bo experienced a growth in weekly revenue, beginning at $3.7K and peaking at $12.5K by the end of September. Downloads saw a high of 13.4K in late July before dipping to around 5K in early September, and then recovering to 12.6K by the end of the quarter. Active users increased steadily from 30.5K to 47.7K over the same period.
Akinator showed modest revenue figures, with weekly revenue peaking at $68 in mid-July. Downloads started strong at 13.6K, but saw a decline to 3.3K by the end of September. Active users followed a similar trend, beginning at 43K and decreasing to 23.7K by the quarter's end.
Basket Battle had minimal revenue impact, with figures mostly under $20. However, downloads started at 17.4K and saw fluctuations, peaking again at 10.5K in early September. Active users showed a consistent increase, starting at 28K and reaching over 41.6K by late September.
Survivor!.io displayed significant growth in both revenue and user engagement. Weekly revenue surged to $19.3K by the end of September, starting from $277 in early August. Downloads also increased from 3.8K to 19K in mid-September, ending at 15.6K. Active users saw a dramatic rise from 2.3K to over 61K by the quarter's close.
For more in-depth insights and detailed analytics, visit Sensor Tower.